glm::reflect

2024年4月3日—glm::vec3ambientColor(0.0f,1.0f,0.0f);glm::vec3objColor(继续访问.【一步步学OpenGL19】-《镜面反射光》.教程19镜面反射光原文:http ...,2019年5月30日—Phong模型.简单光照明模拟物体表面对光的反射作用。光源为点光源。反射作用分为.环境光(AmbientLight).漫反射(DiffuseReflection).,GLM_FORCE_ALIGNED_GENTYPES:ForceGLMtoenablealignedtypes.Everyobjecttypehasthepropertycalledalignmentrequirement...

Opengl中reflect反射算法原创

2024年4月3日 — glm::vec3 ambientColor(0.0f, 1.0f, 0.0f); glm::vec3 objColor( 继续访问. 【一步步学OpenGL 19】 -《镜面反射光》. 教程19镜面反射光原文: http ...

OpenGL学习之基础光照原创

2019年5月30日 — Phong模型. 简单光照明模拟物体表面对光的反射作用。 光源为点光源。 反射作用分为. 环境光(Ambient Light). 漫反射(Diffuse Reflection).

glmmanual.md at master · g-trucglm

GLM_FORCE_ALIGNED_GENTYPES: Force GLM to enable aligned types. Every object type has the property called alignment requirement, which is an integer value (of ...

Geometric functions

genType glm::reflect, (, genType const &, I,. genType const &, N. ) For the incident vector I and surface orientation N, returns the reflection direction : ...

Geometric functions

GLM_FUNC_DECL genType glm::reflect, (, genType const &, I,. genType const &, N. ) For the incident vector I and surface orientation N, returns the reflection ...

glm

2024年1月5日 — OpenGL Mathematics. OpenGL Mathematics GLM has become the defacto standard for graphics vector math in C++ in the latest years.

reflect - OpenGL 4 Reference Pages

Specifies the normal vector. Description. For a given incident vector I and surface normal N reflect returns the reflection direction ...

Reflecting scene by plane - mirror in openGL

2018年2月4日 — Save this question. Show activity on this post. I'm trying to create scene with flat planar mirror using stencil buffer.

How I can I get the mirror reflection of a glm:

2021年8月7日 — To get this image I have a camera that I use in the shader to multiply the coordinates of the vertex. Camera code: glm::mat4 projection = glm:: ...