sdl_hwsurface

2013年2月16日—SDL_HWSURFACEwon'tbemuchfasterthanSDL_SWSURFACE,andprobablywon'tbeinitiatedanyway.ifyouwantrealspeedyoushoulduseSDLwith ...,2017年8月25日—IgotanexistingoldprojectinClanguagewitholdversionofSDL1.2,iamtryingtomakeitrunandafterinstallingtheSDL, ...,2016年7月9日—SpecifyingSDL_HWSURFACEwouldcausethesurfacetobecreatedusingvideomemory.PCswithoutGPUsstillhavevideomemoryanditisfaster ...,...

Any difference between SDL_HWSURFACE and ...

2013年2月16日 — SDL_HWSURFACE won't be much faster than SDL_SWSURFACE, and probably won't be initiated anyway. if you want real speed you should use SDL with ...

c - SDL2

2017年8月25日 — I got an existing old project in C language with old version of SDL 1.2, i am trying to make it run and after installing the SDL, ...

How does HWSURFACE differ from a texture?

2016年7月9日 — Specifying SDL_HWSURFACE would cause the surface to be created using video memory. PCs without GPUs still have video memory and it is faster ...

Missing objects in SDL2.0.2 installation for Ubuntu

2014年3月12日 — SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE|SDL_DOUBLEBUF);. although I don't think that is extremely relevant. c++ ...

SDL - cs.pu.edu.tw

If SDL_HWSURFACE is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible. Use ...

SDL 显示核心SDL_Surface 操作转载

2012年8月26日 — SDL_HWSURFACE:数据区建立在显存之上. SDL_FULLSCREEN:全屏模式. SDL_NOFRAME:取消边框和标题栏. SDL_DOUBLEBUF:硬件双缓冲,必须与SDL_HWSURFACE同时 ...

SDL_CreateRGBSurface

SDL_HWSURFACE, SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated) ...

SDL_SetVideoMode

SDL_HWSURFACE, Create the video surface in video memory ; SDL_ASYNCBLIT, Enables the use of asynchronous updates of the display surface. This will usually slow ...

[音视频播放] SDL学习笔记之一_sdl_hwsurface操作显存

2013年11月23日 — SDL_DOUBLEBUF 启用硬件双缓存,必须和SDL_HWSURFACE同时使用。调用SDL_Flip可以交换缓冲并更新显示,不然SDL_Flip只是在整个屏幕上执行SDL_UpdateRect。

分享是一種喜悅

SDL_SWSURFACE, 從系統記憶體配置使用(system memory). SDL_HWSURFACE, 從顯示卡記憶體配置使用(video memory if possible), 讀寫Pixels時,需要先 ...

Moo0 VideoInfo 1.10 - 查看影片進階資訊

Moo0 VideoInfo 1.10 - 查看影片進階資訊

在網路上蒐藏了許多影片,許多人可以將影片檔案容量變小,卻又可以保持高畫質,還真是好奇是怎樣的壓縮技術,自己轉檔一直測試的話可能要花上許多的時間,這時候可以試試看這個小軟體,能解析出影片中的所有細節...